banner



How To Repair Headlights Miscreated

#161

  • Location On the Argo with my "Outlaws For Rent".

Posted 06 November 2022 - 04:21 PM

NO! This does non belong in "A Thinking Human being'due south Shooter".

  • Back to peak

#162 Mystere

  • Location Classified

Posted 06 November 2022 - 04:26 PM

View PostqS Sachiel, on 05 Nov 2022 - 07:56 PM, said:

... knighthood was all about honor ...

Where is the award in knights considering the deflowering women equally their God-given right and butchering anyone who objected? Posted Image

  • Back to acme

#163 Ed Steele

  • Location On the Argo with my "Outlaws For Rent".

Posted 06 November 2022 - 05:46 PM

View PostMystere, on 06 Nov 2022 - 04:26 PM, said:

Where is the honor in knights considering the deflowering women as their God-given right and butchering anyone who objected? Posted Image

That was not all knights. Only like cops, or soldiers there are good and bad 1's. This applies to people in positions of ability anywhere.

  • Dorsum to superlative

#164 Defender Rococo Rockfowl

  • Location Y'all might be having more fun playing post-apocalyptic survival game Miscreated

Posted 06 November 2022 - 10:eleven PM

View PostHobbles v, on 01 Nov 2022 - 05:45 AM, said:

taking command of shooting away from the hand that pulls the trigger is limitting. Information technology would brand targetting specific components troublesome as you wpuld have to wheel through parts to target beyond center of mass shooting. Switch8ng targets would be a pain besides. Notice a hurt mech in the back of a push? As well bad you take to printing r 5 times to cycle thrpugh his buddies earlier yous can kill him.

V.A.T.Southward. anyone? :P

  • Back to top

#165 YueFei

Posted 06 November 2022 - 10:48 PM

View Postadamts01, on 05 Nov 2022 - xi:42 PM, said:

I don't call up we play the same game.... The heavy large light amplification by stimulated emission of radiation build dishes out 64 damage. Confronting another Hellbringer with maxed armor and nil in the rear you'll shred all ST armor with a unmarried shot and get the CT down to xx armor. Perhaps we take dissimilar definitions of crippled, but starting a match with no ST armor puts y'all in a pretty bad position, specially with all the MGs out there.

I think different players take dissimilar experiences here, simply I've demonstrated that there are plenty of mechs which can juke fast plenty that you cannot focus all impairment onto the same component past reactively adjusting your aim. And that includes some Assault mechs, if the player uses leg turning simultaneously with accel/decel. They are able to laterally displace >= 1 meter within 250 milliseconds, enough to cause your salvo to strike the component next to the intended one... and that'southward bold aimbot pixel-perfect aim into the center of a hitbox, merely with human-level reflexes in terms of reacting to target movements. And in that location'southward no human who aims equally well equally an aimbot anyhow.

The problem is that a lot of players rely on reacting to being shot at (including myself!), only this is too slow (simply from the opposite perspective), and to top it all off it also includes your latency. There's Host-Land-Rewind for your shots, in that location's no such thing equally Host-Land-Rewind for twisting/juking an incoming shot. But if y'all move defensively in a pro-active fashion (by being the i peeking instead of the one existence peeked-on), or in an anticipatory fashion, you can spread the impairment y'all're taking.

When I potato myself in front of someone, and terminate upwards arresting their entire salvo into a single component, and get opened up, always I can blame myself for making some kind of error.

If the game were really as you claim it to be, then when the top players face up each other, they would but core each other out with hardly whatever damage anywhere else, but that isn't the case.

Edited by YueFei, 06 November 2022 - 10:49 PM.

  • Dorsum to superlative

#166 adamts01

  • Location Philippines

Posted 07 November 2022 - 01:44 AM

View PostYueFei, on 06 Nov 2022 - 10:48 PM, said:

I call up unlike players have unlike experiences here, but I've demonstrated that there are plenty of mechs which can juke fast enough that y'all cannot focus all damage onto the same component past reactively adjusting your aim. And that includes some Assault mechs, if the histrion uses leg turning simultaneously with accel/decel.
........
If the game were really every bit you claim it to be, so when the top players face up each other, they would merely cadre each other out with hardly whatsoever damage anywhere else, but that isn't the case.

I tin can't argue with that, only I can say that few players are at that level. Based on what I've seen lately, about half of the heavies and assaults don't torso twist at all when they get shot. Forget nearly reaction times and combining twisting with throttle, they literally watch the lasers similar they're deer stuck in headlights.

  • Back to top

#167 JigglyMoobs

Posted 07 November 2022 - 02:11 AM

View Postadamts01, on 07 Nov 2022 - 01:44 AM, said:

I can't argue with that, but I can say that few players are at that level. Based on what I've seen lately, virtually one-half of the heavies and assaults don't torso twist at all when they get shot. Forget well-nigh reaction times and combining twisting with throttle, they literally lookout man the lasers like they're deer stuck in headlights.

That'due south because they suck.

  • Back to top

#168 sycocys

Posted 07 November 2022 - 03:22 AM

Motorcar-aim is the worst idea suggestion since 3PV, so it'southward probably going to happen in some mad endeavor for the devs and their 5 year one-time children be able to feel similar they tin compete with the height tier players.

  • Back to peak

#169 YueFei

Posted 07 November 2022 - 08:25 AM

View Postadamts01, on 07 November 2022 - 01:44 AM, said:

I can't fence with that, merely I can say that few players are at that level. Based on what I've seen lately, almost half of the heavies and assaults don't torso twist at all when they become shot. Forget almost reaction times and combining twisting with throttle, they literally watch the lasers like they're deer stuck in headlights.

I think if nosotros had a larger population, one where players of different skill levels could be properly partitioned, and then this trouble would probably become away (or at to the lowest degree non be visible to the better players). Maybe combined with a better single-player training program, and/or the community preparation newer players.

On the other hand, you lot likewise have some players who don't always really want to acquire or improve. Hell, I got a fleck burned out on this game and stopped caring almost learning or improving. Information technology'due south only recently that I picked up interest again, but I have a long style to get to go amend.

I try to trunk twist, but sometimes as well late, because in that moment when I have to make a snap conclusion, for some idiotic reason I derp and I decide to continue to shoot my ain salvo rather than realizing that I'm going to lose that trade against an enemy Assail mech and lose information technology pretty hard.

I picket some of the better players and I see them peek and go "lolnope" then much quicker and juke and swoop for encompass instead. B33f's "no!" and Proton's loftier-pitched "ahhhhh!" always cracks me up. Posted Image

  • Back to top

#170 Ed Steele

  • Location On the Argo with my "Outlaws For Hire".

Posted 07 November 2022 - 12:15 PM

View Postsycocys, on 07 November 2022 - 03:22 AM, said:

Car-aim is the worst idea suggestion since 3PV, and so it's probably going to happen in some mad attempt for the devs and their five year former children be able to feel like they can compete with the tiptop tier players.

I hope this is non the instance, hopefully they play some Destiny 2 pvp matches using a mouse and keyboard versus players using controllers before making that decision.

Edited by Ed Steele, 07 November 2022 - 12:sixteen PM.

  • Back to summit

#171 Tralik

  • Location Missouri

Posted 07 November 2022 - 01:09 PM

I am opposed to automatic aiming in full general. Being nothing more than than a chauffeur removes the only skill that actually means much to the game and makes information technology a shooter equally opposed to an RPG. Information technology likewise removes elements that make the game exciting like having to spotter your firing lanes for fear of ripping out a teammate's back. But I do think there is a valid argument to make to alter or limit pinpoint accuracy. Something as simple as having weapons with fixed convergence that converge at their optimal range and anything inside or across that range starts to spread in a cone over again. Or, make role of the weapons group settings an selection to conform convergence range.

  • Back to top

#172 Ed Steele

  • Location On the Argo with my "Outlaws For Hire".

Posted 07 Nov 2022 - 04:34 PM

View PostTralik, on 07 November 2022 - 01:09 PM, said:

I am opposed to automatic aiming in general. Being nothing more than a chauffeur removes the only skill that really means much to the game and makes it a shooter equally opposed to an RPG. It likewise removes elements that make the game exciting similar having to scout your firing lanes for fearfulness of ripping out a teammate's dorsum. But I do think there is a valid argument to brand to modify or limit pinpoint accurateness. Something as uncomplicated as having weapons with fixed convergence that converge at their optimal range and anything within or across that range starts to spread in a cone once again. Or, brand function of the weapons grouping settings an selection to accommodate convergence range.

Cone of fire does not belong in this game, unless you are talking about SRMs, Flamers, or LBx autocannons (or automobile guns under certain circumstances). Pinpoint aiming is skill based in this game unless you are using an aimbot.

  • Back to elevation

#173 Shifty McSwift

Posted 07 November 2022 - 04:46 PM

Information technology would be pretty cool to have a weapon system that functioned like this, where you could choose what component information technology targeted and equally long as you held lock or cursor over a target and fire, that weapon arrangement automatically directly fires at said location, kind of like how an AMS autofires at its own specific target, that way the target can still do good from twisting etc too.

I incertitude how "doable" fifty-fifty that is though actually in authenticity, only it is an interesting thought.

  • Back to top

#174 FupDup

  • Location The Keeper of Memes

Posted 07 November 2022 - 05:02 PM

View PostShifty McSwift, on 07 November 2022 - 04:46 PM, said:

Information technology would be pretty cool to accept a weapon system that functioned similar this, where yous could choose what component it targeted and as long as you held lock or cursor over a target and fire, that weapon organisation automatically directly fires at said location, kind of like how an AMS autofires at its ain specific target, that way the target tin can even so benefit from twisting etc too.

I doubtfulness how "doable" even that is though really in actuality, but it is an interesting idea.

That's how I think all MWO lock-on missiles should be, or at bare minimum Streaks.

  • Dorsum to top

#175 Shifty McSwift

Posted 07 November 2022 - 05:05 PM

View PostFupDup, on 07 November 2022 - 05:02 PM, said:

That's how I think all MWO lock-on missiles should be, or at bare minimum Streaks.

Yeah there is a level of functionality that would need to exist added there in choosing target locations for a weapon, unless it but machine-preferred areas like information technology does now.

Only yep an automated motorcar gun or something too could be interesting.

  • Back to top

#176 Grus

Posted 07 November 2022 - 05:06 PM

View PostThe6thMessenger, on 31 Oct 2022 - eleven:23 PM, said:

I recently played with Armored Core, and i noticed how they handled their combat. 3rd Person, lock-dependent, auto-aim with automated target lead. It does brand the game experience a lot more electronic or motorcar-based.

So yous want the Circle of RNG rage that is in WoT... no thanks.

  • Dorsum to top

#177 adamts01

  • Location Philippines

Posted 07 November 2022 - 07:43 PM

View PostEd Steele, on 07 November 2022 - 04:34 PM, said:

Cone of fire does not vest in this game, unless you are talking well-nigh SRMs, Flamers, or LBx autocannons (or machine guns under certain circumstances). Pinpoint aiming is skill based in this game unless you are using an aimbot.

Telephone call of Duty uses a cone of fire and is one of the well-nigh competitive games out at that place. How is pinpoint aiming skill based in this game merely non that i?

While aiming is obviously a skill, managing fire rate, range, and having to cull between prioritizing move or burn are as well skills which you see in plenty of other successful shooters, merely this "think man's shooter" lacks... It would add depth to the game and gear up about residuum problems, non nerf skill in any way.

  • Dorsum to top

#178 qS Sachiel

Posted 07 November 2022 - 07:46 PM

View PostMystere, on 06 Nov 2022 - 04:26 PM, said:

Where is the honour in knights considering the deflowering women as their God-given right and butchering anyone who objected? Posted Image

If people are and so easily distracted from a conversation, how tin nosotros expect them to keep a moving target in their sights under burn?
Go back to Braveheart.

View Postadamts01, on 07 November 2022 - 07:43 PM, said:

Call of Duty uses a cone of fire and is 1 of the most competitive games out in that location. How is pinpoint aiming skill based in this game but not that one?

lol

Edited by qS Sachiel, 07 November 2022 - 07:47 PM.

  • Back to top

#179 adamts01

  • Location Philippines

Posted 07 November 2022 - 08:28 PM

View Postadamts01, on 07 Nov 2022 - 07:43 PM, said:

Call of Duty uses a cone of fire and is one of the about competitive games out at that place. How is pinpoint aiming skill based in this game but not that i?

View PostqS Sachiel, on 07 November 2022 - 07:46 PM, said:

Why don't you answer the question then. Most modern competitive shooters utilize a cone of burn mechanic. Why is shifting from pinpoint accuracy in MWO a nerf to skill simply non a nerf to skill in games with an bodily e-sports presence? Real life snipers have a cone of burn, and it'southward a skill to recognize external affecting factors and appropriately recoup by decision-making range. It adds boosted required skills to the table, and doesn't remove any.

  • Back to superlative

#180 qS Sachiel

Posted 07 November 2022 - 10:17 PM

View Postadamts01, on 07 November 2022 - 08:28 PM, said:

Why don't you lot answer the question then. Virtually modernistic competitive shooters apply a cone of burn mechanic. Why is shifting from pinpoint accuracy in MWO a nerf to skill but non a nerf to skill in games with an bodily e-sports presence? Real life snipers take a cone of fire, and it'south a skill to recognize external affecting factors and appropriately compensate by decision-making range. Information technology adds additional required skills to the tabular array, and doesn't remove any.

Your postal service proposes that CoD is competitive, not that there is loftier skill base required.

As well, I could care less most whether it'southward played as an e-sport or whatever that even means, merely if i did, i'd show you how games like Quake, UT, Tribes which are the fundamentals of the FPS genre and underpin every single game you play and the bulk of mechanics in game bar these new 'realism 101 mode (with obligatory 360noscopedoritos)' were also played in 'esports'.

Whats more, is that I proposed in several previous comments that the MWO game is far better represented past these alternatives to your 'Mod military shooter' and also don't have whatever bloom or COF (with specific exceptions in Tribes).

So the point was already addressed.

I don't acknowledge merit in annihilation you said, and find information technology funny that you lot call up a mechanism is superior just because information technology's in recent games and considering it's in CoD (a 'competitive game' too games like chess, LaCrosse and Olympic swiming).

And again 'lol' because given your only example and correlation to east-sports, you seem to believe that CoD is the epitome of gaming and skill-based games.

Only because yous asked:

Quote

While aiming is evidently a skill, managing fire rate, range, and having to choose between prioritizing movement or fire are as well skills which y'all meet in plenty of other successful shooters, just this "remember man's shooter" lacks... It would add together depth to the game and fix most rest problems, not nerf skill in any mode.

Fire charge per unit: CoD is a spammers sky. I stopped playing at MW1 but its just run and gun, spray and pray, spam nades and wallbang (though i did terminate at MW1, these tactics got me to the top every friction match).
Range: There is no accurate ballistic model in CoD. Stop please. Too, what bullet drop do you expect given the maps force engagements <20m on average.
Motion / Fire: Lol this is the game that basically patented the dolphin dive, the 360noscope, the leap assault SMG spam?

Other notable contributions to the gaming community provided past Call of Duty:
Lather
Kevin Spacey
Kit Harrington
Shooting perfect aim beyond the map with a M1911
Martyr & last stand up
Knife only with perks to increase your ability to move effectually and 1hit KO.

But they have a dynamic crosshair just to get you realism junkies in the mood for some 360noscope ;)

'lol'

Edited by qS Sachiel, 08 November 2022 - 01:31 AM.

  • Back to top

How To Repair Headlights Miscreated,

Source: https://mwomercs.com/forums/topic/258970-automated-targetting-system/page__st__160

Posted by: criderencity.blogspot.com

0 Response to "How To Repair Headlights Miscreated"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel